When you're on top, the only place to go is down. In the face of stiff competition, EA's profits have begun to drop. Destructoid is reporting that job cuts and branch restructuring have already begun taking place, with extensive changes being made to many different studios under EA's umbrella, including Mythic.
Word of these changes came from an internal EA e-mail. CEO John Riccitiello has begun taking precautions to ensure that the current state of affairs of his company doesn't continue. This follows a previous restructuring meant to rebalance staff across the many branches of the company. To quote the e-mail:
Given this, John Riccitiello, our CEO, has tasked the company to get its costs in line with revenues… Every studio, group and division of the company has been tasked to review its overall headcount and adjust its organization to meet the needs of the business moving forward.
The changes to Mythic appear to be only the first in what will be a long line of changes. Certain teams, such as the Ultima Online group, will be relocated. Competitive employment strategies will also be enforced to keep employees working hard if they want to keep their jobs: "attrition, performance management, stricter hiring guidelines, and layoffs" will purportedly keep workers in check.
Given the state of EA's multiplatform competitors, including Activision, which is set to release one of the assured hits of the winter in Call of Duty 4, and long-time rival Ubisoft, which is sitting on Assassin's Creed, the company will be pressed to start taking more risks like skate if it hopes to stay fresh in this increasingly competitive development scene.